Moira is a short-to-long range biotic support hero that can dish out large amounts of AoE damage and healing. Her abilities enable her to fluctuate between offensive attacking with light healing, or heavy-duty healing with the occasional damage dealing.

In Overwatch lore, Moira O’Deorain is a 48-year-old morally ambiguous scientist with a knack for risky and controversial experiments. Feeling confined by the restrictions placed on her research by Overwatch, Moira joined the elite criminal organization, Talon, and served as their chief geneticist.

Willing to do anything in the pursuit of knowledge, Moira appears to have altered her own body with biotics in order to become stronger.

Moira is a versatile healer and the fifth character added to Overwatch since the game launched. She has mobility combined with short and long-range options for both healing and damage dealing. She also usurps Ana as the 2nd best healer in Overwatch (Mercy remains the dominant HP queen).

Moira also comes equipped with a unique Ultimate ability that pairs well with aggressive team compositions. Essentially a Dragon Ball-esque power beam, Moira projects a blast of energy that both damages any enemies in her way while healing teammates it touches at the same time.

Strengths & Weaknesses

Strengths

  • Biotic Orb provides huge AoE healing and damage capabilities
  • Excellent Ultimate ability penetrates enemy shields while healing allies simultaneously
  • Delivers a ton of HP per second while healing

Weaknesses

  • Can’t continuously heal (a la Mercy, Lucio & Zenyatta), as she is dependent on a rechargeable biotic energy reserve
  • Biotic Orb is largely skill based and won’t necessarily heal or damage the targets it’s launched towards
  • Needs another support on her team to be truly effective

Abilities

Base Stats

  • Health: 200
  • Armor: None

Main Attack: Biotic Grasp

  • Description: With her evil right hand, Moira channels a damage dealing beam that drains her opponent’s health and refills her biotic energy reserves. Using her left hand, Moira can spray a healing mist on nearby allies.
  • Damage: 50 per second (channeled)
  • Health: 80 per second (spray)
  • Range: 15 meters (attack)
  • Ammo: None (attack), 45 seconds to recharge biotic energy (maximum)

Moira’s primary attack has two modes: attack and heal. When attacking, Moira extends a medium-change beam of dark energy that leeches HP from her foes while replenishing her biotic energy reserves.

There’s no ammo for Biotic Grasp’s attack mode, meaning Moira can pursue her enemies without worrying about reloading.

Balance attacking and healing with Moira to ensure she always has biotic energy available for healing allies.

Tips for Biotic Grasp (attacking)

  • Attacking as Moira is important as it recharges her biotic energy much faster than if she were to wait for it to refill naturally
  • Biotic Grasp has a surprisingly long range to it (20 meters), allowing Moira to hang back with her team while still engaging opponents.
  • Biotic Grasp does a bit less DPS than Winston’s Tesla Cannon.
  • Biotic Grasp’s beam will disconnect if Moira’s reticle moves away from the target for a brief period of time.
  • Try to avoid excessively spraying Biotic Grasp at one target. Not only is this ineffective, but it wastes Moira’s AoE potential to heal multiple allies at once.

Tips for Biotic Grasp (healing)

  • When Moira heals, she sprays a mist over multiple allies which consumes biotic energy. Moira must attack with Biotic Grasp in order to refill this energy, or wait a significant amount of time for her energy to replenish on its own.
  • Healing beam leaves an overcharge effect on its targets that continues to heal an ally by 50 HP for 3 seconds. Use this to your advantage so you can preserve your biotic energy.
  • Moira’s healing beam is blocked by all enemy shields and barriers.
  • D.va can’t block Biotic Grasp (both attack and heal) with Defense Matrix.

Ability 1: Biotic Orb

  • Description: Moira launches a bouncing AoE biotic ball. She can either cast a regenerative orb with healing properties or a damage dealing orb that harms enemies.
  • Damage: 50 per second (200 maximum)
  • Health: 75 HP per second (300 maximum)
  • Range: 5 meters (tether)
  • Cooldown: 10 seconds
  • Duration: 10 seconds, or until Biotic Orb deals 200 damage (attack) or 300 HP (heal)

Biotic Orb, like Moira’s Biotic Grasp, can either harm enemies or heal allies, depending on the orb you select. When activating Biotic Orb you’re given a choice between the two. The orb travels slowly but is slightly faster than Symmetra’s Photon Orbs and Orisa’s Halt! ability.

Note that Biotic Orb bounces off any service it connects with. This means Biotic Orb is ideal when used in tight confined spaces, and is less effective during large open arena battles.

Biotic Orb slightly tethers to its targets. It passes through all characters and shields, similar to Symmetra’s Photon Orbs and Reinhardt’s Fire Strike.

Tips for using Biotic Orb

  • Biotic Orb is ideal for penetrating enemy shields in order to attack groups of enemies or heal allies.
  • See an ally attacking or contesting the point? Send a healing Biotic Orb in their direction to give them a hand.
  • Use Biotic Orb in narrow spaces and small rooms to inflict optimal damage/health per second.
  • Be mindful of using a Moira’s damage dealing Biotic Orb against a team with Genji—he can easily reflect the orb to deal massive damage against your team.

Heroes that counter Biotic Orb

  • Genji can use Deflect
  • D.va can use Defense Matrix
  • Reaper can use Wraith Form to avoid taking damage

Ability 2: Fade

  • Description: Moira teleports a short distance, gaining invulnerability, invisibility and increased movement speed for a brief second.
  • Movement: +18.75 meters per second
  • Range: 10 meters (maximum)
  • Cooldown: 6 seconds
  • Duration: 0.8 seconds

Fade allows Moira to aggressively maneuver around a battlefield, picking off weak targets while dodging damage. With a fairly short 6 second cooldown, Fade should become a regular part of your arsenal while playing Moira.

Dodge attacks, escape fights and avoid enemy ultimates by using Fade at the right time. Fade can be used to leap behind enemy shields, chase low-health enemies and quickly find cover.

Tips for using Fade

  • Move freely during Fade to find cover, backtrack to a friendly shield, or reposition during a team fight.
  • Fade does not grant vertical movement, but it can be used to quickly return to a ledge if Moira’s is knocked off a map.
  • Use Fade to avoid enemy attacks and Ultimate abilities.
  • Use Fade to leap behind an enemy team and pick off vulnerable targets.
  • Use Fade to reach and protect allies with critical health.
  • Cast a restorative Biotic Orb towards an ally with critical health, then use Fade to reach them and refill the rest of their HP.

Avoiding Ultimate attacks with Fade

Similar to Reaper’s Wraith Form, Moira’s Fade allows her to bypass nearly every ultimate ability in the game. It’s particularly effective at dodging the following attacks:

  • Reinhardt’s Earth Shatter
  • Tracer’s Pulse Bomb
  • Mei’s Blizzard
  • Roadhog’s Whole Hog
  • McCree’s Deadeye
  • Reaper’s Deathblossom
  • Pharah’s Barrage
  • Junkrat’s Rip-Tire
  • Soldier’s Tactical Visor
  • Genji’s Dragonblade
  • Hanzo’s Dragonstrike
  • Doomfist’s Meteor Strike

Moira can’t dodge Sombra’s EMP or escape from Zarya’s Graviton Surge. Both Sombra’s Hack ability and EMP ultimate will prevent or interrupt Fade while it’s in use. While caught in Graviton Surge, Fade will be unavailable. However, a well-timed Fade can allow Moira to escape Graviton Surge before it begins to pull in its targets.

Ultimate: Coalescence

  • Description: Moira propels a long-range energy beam directly in front of her that damages all enemies it hits while healing any allies in the way. Moira gains a slight increase to her movement speed as well.
  • Movement: +9 meters per second
  • Range: 30 meters
  • Damage: 70 damage per second
  • Health: 140 HP per second (allies), 50 HP per second (self)
  • Duration: 8 seconds

An incredibly powerful and disruptive ultimate ability that’s particularly useful for large team fights, Moira’s Coalescence continue’s the trend established by the rest of her kit, enabling Moira to both heal and attack at the same time.

When activated, Coalescence projects a long-range beam capable of bypassing enemy shields and barriers, while damaging and healing enemies and allies alike. Yes, Coalescence transcends shields, making Moira particularly dangerous against Reinhardt, Winston, D.va and Orisa.

Use Coalescence to initiate a push that will enable your team to move through an enemy’s defense. Coalescence will keep allies alive if they’re caught in Zarya’s Graviton Surge, Mei’s Blizzard or Reinhardt’s Earth Shatter, all while damaging opponents that get in Moira’s way.

Tips for Coalescence

  • Coalescence penetrates enemy shields, making it the perfect counter to Reinhardt, Orisa and Winston shields.
  • To get the most out of Coalescence, always try to use it when you can hit as many enemies and allies simultaneously as possible.
  • Use Coalescence to assist allies that are inside an enemy Winston’s shield.
  • Use Coalescence to destroy Torbjorn and Bastion turrets that are positioned behind a Reinhardt or Orisa shield.
  • Moira cannot cancel or use any abilities while Coalescence is active. Plan your attack accordingly.
  • Focus on healing with Coalescence rather than damage dealing. While it might be tempting to wait for your Zarya to group enemies together, Coalescence should be used to save your tanks and supports when they need it most.

Combine Coalescence with these ally ultimates

  • Combine with Genji’s Dragonblade in order to keep him alive while damaging clusters of opponents.
  • Combine with Zenyatta’s Transcendence in order to become momentarily invincible.
  • Combine with Reaper’s Deathblossom to keep him alive when he leaps into a group of enemies.
  • Combine with Sombra’s EMP so she can unleash it behind an enemy team and survive the ensuing battle.

General Tips & Strategy

Be aggressive. As Moira you want to be close to your team most of the time. Rush into enemy fights with your attackers and take out priority targets while keeping allies alive.

Manage your biotic energy reserves. Moira can only heal her allies if she has enough biotic energy stored. Actively attack enemies with Biotic Grasp to replenish more energy, or play defensively and allow your biotic energy to naturally refill.

Remember, Moira is first and foremost a healer. She certainly has damage dealing capabilities, but her damage output isn’t as effective as a full on DPS attacker. Think of Moira like Ana: capable of dealing damage when it’s called for, but primarily a healer.

Attack low health enemies. Moira isn’t very effective against tanks with full HP. Focus on weak and squishy targets, or targets that your Zenyatta has Orb of Discord on.

Use Fade to engage and escape enemy encounters. Bait enemies into chasing Moira, then use Fade to escape. Or use Fade to leap behind an enemy team and unleash Coalescence plus a damage dealing Biotic Orb.

Remember that Coalescence and Biotic Orb can pass through enemy shields. Don’t be afraid to take on a Reinhardt with full shield, as you’ll be able to damage him and anyone behind him (while healing any allies that are in the way as well!)

Moira can heal herself by using a healing Biotic Orb. Just cast it on the ground or against an object near Moira to replenish her HP.

Specific Map Tips

Coming soon…

Match-ups

Moira is a well-balanced support can counter certain characters (tanks, flankers) while being susceptible to hard counters herself (Pharah).

Moira Counters

Reinhardt: Moira’s Biotic Orb and Coalescence ultimate ability can pierce Reinhardt’s shield, damaging Rein and any enemies that are collected behind him. Moira can use Fade to escape Reinhardt’s Rocket Hammer swings and evade his Earth Shatter ultimate.

Tracer: Moira’s Biotic Grasp is a channeled ability that can latch on to Tracer with relative little aim. This makes Moira especially dangerous against Tracer.

Orisa: Like Reinhardt, Moira’s abilities can travel through Orisa’s shield, enabling Moira to inflict damage from long distance. When Orisa is at critical, Moira can use Fade to get behind her and attack her with Biotic Grasp.

Moira is countered by

Pharah: Pharah hard counters Moira by staying in the air and out of range of Moira’s Biotic Grasp, Biotic Orb and Coalescence. Pharah can easily pick off Moira from a distance.

Hanzo/Widowmaker: Both snipers have a range advantage when it comes to dealing with Moira. From afar, neither Hanzo or Widowmaker will suffer damage from Moira’s attacks and abilities. Moira doesn’t have many vertical options to move, either, meaning Hanzo and Widowmaker can hold the high ground against Moira.

D.va: Although Moira’s abilities can pass through shields and barriers, she’s not very effective against D.va. For starters, D.va can eat both of Moira’s Biotic Orbs using Defense Matrix. D.va also has enough HP that she can Boost into Moira, launch Volley in her face and continue attacking until Moira falls.

Skins

Rare Skins

Moira’s Rare skins are colored variations of her Classic skin—a pitch black Talon robe that reveals the biotic energy Moira uses for good and evil.

  • Fiery (Red)
  • Royal (Violet)
  • Selkie (Teal)
  • Whiskey (Amber)

Credits: 75

Epic Skins

  • Ornate: A gold and emerald variation of Moira’s Classic skin.
  • Pale: A stunning white robe with hints of teal and purple.

Credits: 250 (Basic), 750 (Special Event)*

Legendary Skins

  • Glam: A David Bowie-esque outfit. Moira wears a revealing orange top with purple-pink striped pants. Her hair is electric blue and she has pink face paint.
  • Moon: Moira could be in a sweet goth band with this outfit. Her face is painted black and white, and she wears a pitch-black leotard with lace.
  • Minister: Moira was stationed in Oasis as a scientist. She wears a fluid blue and purple robe along with a chest piece that reveals her biotic energy reserve.
  • Oasis: A blue, white and purple outfit that features some of the motifs and designs found in Oasis.

Credits: 1,000 (Basic), 3,000 (Special Event)*

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Categories Heroes